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The
Changing Landscape of Motion Picture Imaging—New Trends in
Acquisition and Post-production Workflow
Presentation
at the 2002 SMPTE Hong Kong Section Annual Meeting (excerpt)
By
Derek Wan, HKSC
November
17, 2002

SMPTE
told me that the general theme of today’s meeting would be
post-production. But I made my topic a little vague on purpose.
I’d like to talk about issues in a wider scope because I came
from a cinematography background and began involved in producing,
directing and post-production in recent years. As a result, I’d
like to address issues of broader concern.
Digital
Mastering is the core of my presentation today. Make no mistakes.
I am not introducing a new technology. What I mean “new”
in the topic is the trend of how this technology is being used in
acquisition and particularly, in post-production workflow of the
whole film production chain. The technology has been around for
at least ten years. Digital mastering has been widely used in finishing
high-end TV commercials and creating visual effects for feature
films.
Post
facilities in Hong Kong and some members of the audience should
be quite familiar with the process. Producers and directors around
the world have adopted this technology.
I
am sure Hong Kong movies with large amount of visual effects such
as etc, have applied some form of digital mastering extensively.
The
difference is that digital mastering process used to be cost prohibitive.
Producers could afford it exclusively for special effect scenes,
as it was a significantly better process than the traditional optical
method. Recently, more and more filmmakers are aware of the advantages
of using digital mastering. The cost of using this process has come
down rapidly as the computer processing power increases and hard
disk prices drop. Digital Mastering is beginning to be applied to
the entire film. And it is becoming more and more common among bigger
budget productions.
In
the meantime, the advent of High Definition digital system, especially
the 24p Universal Mastering Format, has offered an alternative in
high quality imaging for film and video content creation. The second
half of my presentation will examine the inexpensive workflow of
using HD 24p equipment as a tool for acquisition and finishing.
The
central theme of my presentation today is high end imaging workflows
for motion picture productions, particularly in the post-production
process. The technique is recently referred to as Digital Mastering.
And the specific process is called Digital Intermediate.
Let’s
first take a look at the typical workflow we have been using in
the last 10 years. The flowchart should represent the common practice
of local motion picture post-production work.
As
far as I understand, in the case of Hong Kong, we don't shoot 16mm,
we shoot 35mm film only. We process the negative, take it to a telecine
session and create video dailies, usually in a standard definition
format, Betacam SP for example. With this video dailies we do a
nonlinear offline edit, convert the offline EDL to a film cut list
with key code numbers on the film strip for negative conforming.
Conforming the negative means cutting the negative and splicing
them together based on the offline edit decisions. Traditionally
we add fade-ins, fade-outs, dissolves, and other visual effects
optically and assemble them to the negative reels before striking
a positive print.
In
a situation where many copies of release prints are needed the labs
would recommend making intermediates to avoid damage to the original
negative. We first create an inter-positive from the original negative
and than generate multiple inter-negatives from the inter-positive
if huge numbers of release prints are required. And than we use
the inter-negative to make release prints.
Usually
the producer picks a release print or, in some better scenarios,
uses the inter-positive for another Telecine session to create different
video versions, PAL, NTSC, DVD, VCD, VHS...and whatever format is
needed for distribution.
One
of the problems with the traditional workflow is that the image
quality deteriorates as we go through each step, especially when
you are dealing with intermediate positive and intermediate negative
film. In most cases, optical sound track and subtitle stock exacerbate
the situation. We lose so much sharpness and color details in the
release print as a result. In a word, we are not getting the best
possible image out of the original negative. Another limitation
is the color timing process. With the dated analog system, color
timing is limited to overall picture changes in red, green, and
blue dimensions plus brightness adjustments. We don’t have
the tools to really rectify problems from the shoot or use color
correction as a creative process to generate stylized look.
Since
film is still the highest quality image recording medium available,
digital mastering process for motion picture usually means we shoot
film, scan the developed negative into the computer as data files,
manipulate the data files with software before recording back to
film. As technology evolves, inspired by still image and video footage
manipulation hardware and software, film post-production began to
adopt some form of digital processing to create visual effects.
The
basic idea is very simple. We use a film scanner to scan filmed
images into data form, i.e. a computer file, pretty much like how
we bring still photo film into the computer. Once the images are
in a digital format, we can apply the software tools that have been
available to still pictures and video footage for all kinds of manipulations
and reconstructions, and the degree of manipulation and refinement
are virtually unlimited. Once we create our “finished”
images we can record the digital files back to film emulsion, similar
to how we turn a digital image back to slide film for presentation.
Last
10 years, we saw significant progress in the field of digital still
imaging, desktop publishing, in digital video’s nonlinear
editing and visual effect creation. We saw a lot of tools that were
available for video finishing business. We wanted to take that into
our hands to create images for theatrical display. We wanted to
be as flexible and as refined as we could with video manipulation.
We used to envy the video industry for a long time because film
did not have that flexibility.
Digital
photography and video technologies have opened up new possibilities
for motion picture image manipulation. It is just a matter of getting
enough resolution and image details into the computer; processing
and storing the huge amount of data; and finally outputting the
data files back to the film emulsion while maintaining enough sharpness,
details and color information for large screen projections. The
digital process works somewhat like the intermediate film in a traditional
workflow. That’s why we call it “digital intermediate”.
In
the early stage, extremely high costs due to expensive equipment
and media storage; and due to slow capture and output speeds deterred
producers from using the technology extensively. As a result, digital
intermediate process was first introduced to the film industry to
do visual effects only. When people began to realize how much more,
how much better and how much easier digital process could do to
create complex visual effect shots, the demand started to heat up.
As
more equipment manufacturers seize the opportunity and pump out
faster film scanners and recorders and as the hard drives prices
drop faster than what Moore’s Law dictates, the cost of using
this process has come down significantly to a point that even finishing
the entire movie with a digital mastering workflow is affordable
to some producers. Recently digital process and computer assisted
finishing are no longer limited to a 3 second dissolve or a 1 minute
multi-layer composite sequence. That’s when the trend to use
digital intermediate on the whole movie begins.
Let’s
look at the applications of digital mastering. First, you could
do color grading within the digital domain and that’s the
biggest reason why people want to use the process in the first place.
If you are familiar with a Telecine session, i.e. how we convert
film into video, you’ll know the unbelievable possibilities
today’s technology offers. We probably should not even call
it a “color correction” session since we don’t
necessarily go through the process to “correct” any
mistakes. It has become an image re-creation process. The degree
of control we have in the process is just amazing.
With
digital mastering workflow, we can apply the same kind of controls
into feature film, the entire two hours of footage. There are other
applications such as digital blow up. We can shoot 16mm, for example,
go through this process and than output to 35mm with much higher
quality than an optical blow up. We could do format conversions
such as shoot Super 35 format and digitally squash the image to
create an anamorphic inter-negative and release prints. Digital
mastering not only allows us to create visual effects such as speed
changes, reframing, compositing, rotoscoping, morphing, chroma keying,
etc., it is also an excellent tool for restoring damaged film. With
digital intermediates, we can make last minute changes in edit decision
and visual effects while retaining pristine picture quality before
recording back to film. Moreover, if the director, producer or the
cinematographer understands how much digital mastering can do in
post-production, they could save time and energy during the shoot
because some optical filter effects can be re-created and other
visual imperfections can be easily repaired through the process.


Please
refer to the flowchart for a digital intermediate workflow. Typically,
film frames are scanned into the computer in two different resolutions,
2K and 4K. These numbers refer to number of vertical lines the scanned
file can resolve. Generally, 4K file is perceived as preserving
most details recorded on negative film. However, time, storage space
and processing power required to handle 4K files for the entire
movie at this point of technology development is still cost prohibitive.
It is not viable to process a two-hour film all in 4K. On the other
hand, general consensus of the industry is that we could live with
the quality of 2K files and realistically, the additional quality
preserved by a 4K file is usually lost due to the reproduction limitations
of film output, release print film stock characteristics and projection
weaving.
The
first attempt to use digital mastering was O’Brother, Where
Art Thou? for it’s washed out look. Recent films utilizing
digital mastering include The Lord of the Rings and its sequel,
We Were Soldiers, Panic Room, Hart’s War and HBO TV mini series
Band of Brothers, among others.
If
shooting film and mastering the show digitally is the best route
to go in terms of image manipulation and quality preservation, the
alternative route with significantly lower cost would be HD acquisition
and finishing. We have just seen the footage from Star Wars Episode
II in the beginning of today’s meeting. That entire movie
was shot with a 24p HD camera.
I must
admit, shooting with current HD formats doesn’t capture as
much information as 35mm film does, but the cost is significantly
lower. In some cases HD capture could look somewhat better than
the traditional workflow of finishing film because we don’t
need to go through the inter-positive and inter-negative film again.
I will explain this with another flowchart later on.
The
most common format in HD has 1920 X 1080 pixels, i.e. there are
1920 pixels across and 1080 vertical lines in a frame. It sounds
like a much lower resolution than a 2K scan, but in reality, based
on subjective evaluation, the image is extremely sharp and full
of details both in a large screen digital projection or output to
film for cinema projection.
Besides,
with the limitations of current recording and projection technology,
we are not utilizing all 1920 X 1080 pixels in its full color depth
on tape formats. We are actually just recording a highly compressed
signal and projecting substantially down-sampled images. Imagine
what it would look like when the technology and equipment in the
future allow us to enjoy a true 1920 X 1080 pixel picture with 4:4:4
uncompressed color depth.
The
beauty of 24p HD is that it records 24 frames per second in progressive
scan mode, which is very similar to how film camera captures images.
This format eliminates a lot of artifacts and motion issues inherent
in traditional interlaced video recording for TV broadcast while
enjoying all the benefits video has to offer. While 1080p HD has
sufficient resolution and image information for a large screen projection,
24fps running speed makes it compatible with output to film (one
frame to one frame) for theatrical release. Therefore, 24p HD has
similar motion characteristics as film capture. It’s like
having the best of both worlds.
Furthermore,
while 1080 line 24p HD has the highest spatial resolution among
all accepted HD formats; it is also an ITU-709 international acquisition
and program exchange standard. This means an edit master of this
format is highly compatible and flexible for worldwide distributions.


Please
look at the simple workflow in the flowchart. The shooting, offline
editing and online process of HD is very similar to that of SD video
program. We enjoy all the convenience, flexibilities, and tools
available to video post-production work. In the non-linear world,
all you need is just a more powerful computer, a dedicated capture
card, and a huge hard disk.
If
you are working with a minimal budget, the offline editing can be
done on a standard definition system by down converting the HD footage
to a SD format and use the offline EDL to conform the HD camera
master later in an HD online system. In fact, even a lot of visual
effects and color correction work can be done with a lesser system
such as a person computer as long as you have an HD NLE system to
capture the original footage and assemble the finished effects sequence
back to your HD online program for playback. As the HD format gets
more popular, HD NLE systems are improving constantly. Even some
inexpensive hardware and software packages are capable of capturing
and rendering in uncompressed 10 bit YUV format, offering same image
quality as the tape to tape editing workflow and are comparable
with most other solutions available.
For
producers, getting a film output from an HD master tape is pretty
much the same as the digital mastering. We can output to camera
negative or intermediate stock. From there we make answer print
and release print. The general rule of thumb is that if the source
is HD capture, you want to use camera negative. That gives you the
right latitude and more film look. If the source material is originated
on film, you might want to output it to an intermediate stock for
finer grain.
Between
the high-end shoot film/digital mastering approach and the low cost
HD shoot/finish approach, there is a wide spectrum of high quality
imaging workflows for different creative, technical, and financial
reasons. Producers can choose the combinations that best fit their
budget and needs. Any of the listed combinations should be able
to deliver very pleasing results.
For
example, if you shoot film but can’t afford scanning the film
into the computer, you can use a “Datacine” machine
to turn the film into 10 bit .sgi files for digital processing.
If the producer just wants to shoot film for the look and doesn’t
need to go back to film for theater projection he can telecine the
film original to a less compressed HD format, such as D5 for maximum
video quality. We can also shoot with an HD camera, record directly
to a digital disk recorder (DDR), capture the signal in uncompressed
4:4:4 color depth for manipulation. This approach is particularly
useful in green screen, blue screen type of applications.
New
technologies have changed the whole working relationship. I’d
say post-production actually starts from the preproduction stage.
Cinematographers, directors, and producers have to think about what
the possibilities are and what the cost would be in post. They need
to acquire new knowledge to take full advantage of technology; decide
early on how to most effectively achieve certain visual effects
and realize their creative goals; and technically what needs to
be done to facilitate post-production work.
On
the other hand, post people may want to be involved in the production
stage to help out the filmmakers. Let them know what the possibilities
are; what the most cost effective ways of creating certain effects
are; and what the crew needs to watch out for during the shoot to
facilitate best possible post results.
Producers
who are more familiar with the possibilities and costs involved
with digital processing will be able to make the film look bigger
than what the budget actually can afford or save some money along
the way. Directors with more post-production knowledge will open
themselves up for more creative possibilities.
Cinematographers
will be able to control their images much better by means of digital
processing. They may want to extend their responsibilities and creative
controls to the color correction sessions in post-production. Their
photography, lighting, and vision don’t stop when the camera
stops. Directors of Photography can continue their creative process
in post. All these take some learning. It requires some understanding
in digital photography, video engineering, and knowledge of new
post-production protocols.
If
people are still not convinced with what current HD equipment can
do for them. Let me show you briefly some new technologies and equipment
that will be at your disposal in a not too distant future.
Recent
advancements in imager technology have put CMOS in a leading position
over CCD. CMOS eliminates or minimizes a number of artifacts that
are inherent in CCD image sensors. Some have more film characteristics
while others have four times higher resolution than the current
imagers. The recording side has advanced to hard disk recording
that preserves the true uncompressed 4:4:4 color signals. Although
not very practical for location shoot at the moment, it certainly
opens up new horizons in recording technology for even higher image
quality. Most of these new innovations are in prototype stage. But
imagine what would happen if all of these technologies were incorporated
into the design of a future HD product. If that’s not exciting
enough, please note that consumer HD formats are catching up. HD
capture becomes more affordable and we can actually enjoy HD quality
at home with pre-recorded D-VHS movies now in a region without HDTV
broadcast.
To
conclude my presentation, let me quickly share some thoughts with
you. HDTV is going to stay, now in Japan and the USA, later in China,
Korea and Australia. Film will remain a high-end capture medium
for a long time, at least for the next ten years. It will be a coexistent
and hybrid situation. It’s our job to take advantage of both
technologies and to use both tools for creative and logistic purposes.
The emergence of HD actually allows people with less resource to
express their vision in high visual quality.
Secondly,
we all agree film records more visual information than standard
definition video. Unfortunately economy dictates that we could no
longer afford to record our history on film on a daily basis. Since
we started using ENG video cameras to shoot news footage some 20
years ago, we have been recording news, national, or family events
with fuzzy SD video. Allow me to dramatically characterize the last
25 years or so as the “dark age” of archiving our civilization
because we could only afford film on specific science projects or
documentary films with a certain budget. Now high definition digital
system is available and very soon all countries with HD broadcast
will capture news footage and produce documentaries in HD format.
With approximately 6 times more spatial resolution, we are preserving
the visual history in motion of the coming years in a better form
for our future generations. That’s another reason why I advocate
HD technology and application.
Lastly,
over my years of working abroad, I have been deeply impressed by
the professional attitude of most members of the production community.
Their relentless pursuit for improvement in their work resulted
in everlasting advances in quality and innovation. I hope my colleagues
at home would share the same spirit and continue to produce high
quality work as our contribution to help revive the industry.
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